What's New
Version 1.10
2 days agoDIRECTIVE 1.10 — ALL-STATIONS BULLETIN The Office of Public Order reports. Rumors about the old command bunker no longer spread unchecked: while trust risk stays low, the community doesn't lose a single point of cohesion, and the whispers die down on their own once incidents are resolved. A tight-knit colony can now live with a secret beneath the floor — without coming apart. The medical service has sorted out its admission logs. Every med bay used to think it was the shelter's only hospital: all of them fought over the same critical patients while everyone else waited in every line at once. A patient is now registered in exactly one bay, queues are split between hospitals, and several med bays finally treat several times more people — not the same five. Medicine use has dropped accordingly. The auto-med stations, the psychologist and the recreation room follow the same order. The security office and the perimeter have been elevated in standing. The sharper the watch details and the better camouflaged the traps, the harder the shelter is to find. Generator halls have been given extra lining: we're much harder to hear from above. Stealth is no longer a luxury of the early days. The recycling plant has opened a new line. Replacement cartridges for water and air filters are now assembled from tech waste — slowly, but with our own hands. The exchange office is no longer the only way. The med bay reports new arrivals on the way. More children are being born under our roof: couples commit sooner, mothers recover faster, and two mothers-to-be can now be under care at the same time. The robot bay has been cleared for teardown. Machines past their prime can be stripped for parts and scrap — take a robot off shift and rebuild your fleet for the tasks of the day. The psychologist's office and the recreation room now run an honest clock. Session hours don't burn away while the compartment is dark, and residents under the heaviest strain get a follow-up appointment withou