What's New
Version 1.11
1 year ago1. Adjust post-processing color tone for all scenes. 2. Enable dynamic shadows for some vegetation in all scenes. 3. Add "hit effects" when "enemy is hit". 4. Fix the problem in the battle area of "The Primordial Flood" that knocking enemies down with flying rocks will cause the level to be unable to continue. 5. Optimize the problem of too high performance consumption in some areas of "The Primordial Flood".